I'm a digital product and graphics designer. I love device responsive web standards, functional user interfaces and branding — especially if there's a new product or service involved.
That's pretty specific, though. Deep down I really love designing all sorts of things. I geek out on physically interactive spaces and objects, data art, computational aesthetics, as well as bio-design.
I studied visual communication and art history at The George Washington University and I'm a graduate of New York University's innovative design and technology master's program, ITP.
I live, work and ride bikes in sunny Brooklyn, NY.
2010.09 — 2012.05
Master of Professional Studies
Interactive Telecommunication Program (ITP) Tisch School of the Arts, New York University
2000.09 — 2004.05
BA Visual Communications with minor in Art History
The George Washington University
Graduated Cum Laude
National Society of Collegiate Scholars
Spring 2003 semester at Sydney University, AU
2012.08 — present
UX Designer, Microsoft, New York, NY
I'm only just getting started.
2012.01 — 2012.05
Interaction Designer, SumAll, New York, NY
Worked with a small team of designers and developers to release the front-end of an analytics web application. Integrating an impressive array of data sources into a smart and charming experience, the application allows ecommerce business owners to save time and make better decisions.
2011.06 — 2011.09
UX Designer, Microsoft Bing, Bellevue, WA
Worked with design, editorial, dev and program management teams to scope, design and develop prototypes for a soon-to-be-released Bing.com feature during a summer internship. The internship culminated in two presentations of the feature prototypes to senior leadership at Microsoft as well as the Bing design team.
2007.02 — 2010.08
Graphic & Interaction Designer, Empax, Inc., New York, NY
Created a range of environmental, print and interactive materials to promote nonprofit clients and their causes. responsible for designing and presenting brand strategies, identities, print collateral, environmental signage, animation, user experience and interface, content management system setup and third party plug-in and data integration, search engine optimization, user analytics and testing.
2006.12 — 2011.08
Freelance Graphic & Interaction Design Consultant, New York, NY
Worked as a sole proprietor with various clients from retail, music, film, nonprofit, real estate and technology industries to create and improve existing brand and user experiences across many platforms and media, although mostly print and web.
2004.04 — 2006.01
Graphic Designer, The George Washington University Communication & Creative Services, Washington, DC
Worked with project management and external production vendors to deliver a range of print and interactive material related to university publications and communications initiatives. responsibilities included design and implementation of print collateral, posters, animation, environmental signage, web publication and press checks.
2011.11 — 2012.02
Vibrant Technology Researcher, Intel Research, NYC
Grant recipient working with NYU faculty, Intel researchers and student collaborators to design and develop a prototype for a location-based interactive organism that explores what happens when technologies are re-envisioned as peers instead of tools.
2006.01 — 2006.12
English Teacher, NOVA Japan, Kure-shi, Hiroshima-ken, Japan
Taught and mentored students of all ages and abilities in small to medium-sized classes to improve proficiency in english linguistics and conversation.
Creative Applications (Web)
“BKME.ORG – A Web Platform for Reclaiming Bike Lanes”
by Greg J. Smith
Laughing Squid (Web)
“BKME, Web Platform For Recording Bicycle Lane Violations”
by Edw Lynch
Project: Pousse Cafe
“A Bartender That Pours The Perfect Shot, Every Shot” by Matt Buchanan
The Alliance for Climate Protection Website
“Dialogue: Martin Kace”
by Steven Heller
ITP Winter Show 2011, NYC
ITP Spring Show 2011, NYC
Data Viz Challenge Party, hosted by Eyebeam and Google, NYC
ITP Winter show 2010, NYC
The assignment: Read chapters 1-3 from Jaron Lanier’s “You Are Not A Gadget” and persuasive essay in response to his ideas.
I first read Mr. Lanier’s book last semester after hearing him speak in my Applications class, and I was struck by a number of ideas that he tackles. I am more of a technological optimist than a pessimist, but I do appreciate the light he sheds onto the discussions surrounding technology, particularly the history and birth of computing. Reconsidering historical events in a “People’s History of the United States” tradition is something that I am always in favor of. Despite this appreciation, the analogies he draws to contextualize our current state in the advancement of technology are questionable however, particularly his opinions of authorship in a post web 2.0 world.
Given the efforts by corporations to digitize all the world’s books (and it follows that with these, all the world’s ideas) that we are in essence creating ONE book and given this trend we are in danger of turning our society into one “like various medieval religious empires, or like North Korea, a society with a single book.” This is a bit ridiculous. I understand his fear of a static world where nothing can be questioned and no one moves, which I imagine looks something like this:
Where there is an infinite mass of individuals, all with more or less the same ideas and few questioning the status quo in order to drive our collective thoughts in an upward motion. He would prefer that our world of ideas look something like:
This is a world of individual genius (I think I’ve actually included too many geniuses here) driving innovation and being rewarded financially for their work. This is definitely an improvement on the previous world. The only problem I have with this model is that there are vast troughs of ignorance where knowledge is unattainable and that create an unstable environment where the blue midgets threaten to topple the progress down to their level out of fear of the unknown.
I would say that the current state of progress looks visually similar to the first example, in that the collective balance is more stable but the difference (which is difficult to illustrate here with static graphics) is the velocity with with the bars are moving up thus creating a society not in stasis but in rapid equilibrium. New ideas, because access to collective knowledge is far greater, shoot ahead and above of the norm but are quickly absorbed back into the average not in a downward motion, but by the rapid adoption and upward motion of the rest of the pack:
Our one book, in contrast to the one book of medieval empires or that of North Korea is constantly being rewritten and constantly being reconsidered. It may seem like we have become lazy given the amount of remix content we find, but the remix of content at the very least implies exposure to content and new ideas. I would argue that before individuals can achieve their own genius, they should be allowed to play around with others for a bit and this is something that was not always possible in the world we have just left. One that Mr. Lanier seems to be quite nostalgic about, and nothing more.